← Capabilities

Construct / Garment simulation

A garment your software can understand.

Carry the inputs and intermediate states forward, so an application can work with more than a finished mesh.

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WORKFLOW / FROM INPUTS TO DRAPED CLOTHGarment + body + clothExplicit construction inputsCompile → arrangePrepare and position the piecesDrapeSimulate the garment stateInspect in 3DCreate variations
Illustrative workflow · not a project result

Garment simulation,
in your workflow.

Build the garment from explicit construction, body, and material inputs. Keep its intermediate states available for inspection, then create color and artwork variations from the existing drape. Each operation has a defined place in the workflow.

What you bring
Product or Pattern + Construction, a Body, and a Material.
Intended output
Inspectable garment states from arrangement through draping and presentation, each linked to its source.

SDK integration status. This is the SDK’s resource and job contract. Its in-memory engine demonstrates state transitions; the physics adapter is not connected yet.

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Gated access

Bring your next
garment idea.

Request access

Start with an idea or existing garment.
Tell us what you want to create.